Godot Showcase - Cassette Beasts
We interviewed Jay and Tom from Bytten Studio about Cassette Beasts.
We interviewed Jay and Tom from Bytten Studio about Cassette Beasts.
We bring you three brand-new videos showcasing what the Godot Engine can do: desktop/console games, mobile games, and tools!
We interviewed Leszek Nowak from 2Dynamic Games about their game Lumencraft, which is made with Godot.
We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!
We interviewed Justin Arnold about his project RPG in a Box, which is an engine made with Godot that lets you easily create 3D grid-based, voxel-style RPGs, adventure games, and more!
The Godot games showreel videos for 2021 are up (desktop and mobile)!
This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.
This week, we are interviewing John Watson about Gravity Ace, a 2D multi-directional gravity shooter. It was released in October 2020 in early access and is available on Windows and Linux.
This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. It was released in September 2020 in early access and is available on Windows and Linux.
We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.
We've invited Cheeseness to talk about his project, Hive Time. it was released in December 2019 and is available on Windows, macOS and Linux.
We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.
This week, we've interviewed Little Red Dog Games' lead developer Ryan Hewer about their latest project, Rogue State Revolution.
The showreel for 2020 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not the exception, and it was even more difficult as wehad had record submission amount (over 200) so, this time, several core contributors took the work of ranking and voting them to decide which would make up the final reel.
Another year, another showreel. As every year, the amount of quality games being created by Godot has increased significantly (as did the amount of submissions).
Are you proud of your game and would you like us to showcase it in Godot's 2019 showreel? Please send us a short video (10-15 secs) for us to include it!