Release Management Post Godot 4.0
We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.
We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.
We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.
Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings?
The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.
We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.
Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.
Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.
We're determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we are going to enter the feature freeze phase (beta) for Godot 4.0, to shift our focus towards stabilizing the existing functionality and fixing bugs.
The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.
It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!
Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!
Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.
We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.
We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.
We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.
As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.
As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.
It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!
Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!
After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.
We decide to rename the upcoming 3.2.4 release to Godot 3.3 to better advertize that it's a big milestone with tons of new features! It's still fully compatible with previous Godot 3.2.x releases as one would have expected of 3.2.4, so it will be a recommended update for all Godot users. Moreover, we'll start working on Godot 3.4 in parallel to providing bugfix releases for 3.3.x at a faster pace.
Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.
The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.
Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.