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Filtered by: Release

Yuri Sizov Yuri Sizov  - 19 May 2023

Maintenance release: Godot 4.0.3

A fresh portion of stability improvements and bugfixes for Godot 4.0 projects, 4.0.3 covers almost every area of the engine. It also comes with a massive bump in documentation coverage thanks to the newly updated rendering docs!

Yuri Sizov Yuri Sizov  -  4 April 2023

Maintenance release: Godot 4.0.2

As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!

Yuri Sizov Yuri Sizov  - 20 March 2023

Maintenance release: Godot 4.0.1

The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.

Rémi Verschelde Rémi Verschelde  -  8 March 2023

Maintenance release: Godot 3.5.2

We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.

2000+ Godot contributors 2000+ Godot contributors  -  1 March 2023

Godot 4.0 sets sail: All aboard for new horizons

It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!

Rémi Verschelde Rémi Verschelde  - 28 September 2022

Maintenance release: Godot 3.5.1

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance releases (3.5.x), with a focus on fixing bugs and not on integrating new features. The first release is that series is out, Godot 3.5.1!

Rémi Verschelde Rémi Verschelde  -  5 August 2022

Godot 3.5: Can't stop won't stop

After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!

Rémi Verschelde Rémi Verschelde  -  2 August 2022

Maintenance release: Godot 3.4.5

Maintenance release to provide a handful of bug fixes to users of the current 3.4 stable branch. Notable changes: Android target API 31, thirdparty library updates, ignore unexpected S3TC support on Android for GLES3.

Rémi Verschelde Rémi Verschelde  - 23 March 2022

Maintenance release: Godot 3.4.4

Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.

Rémi Verschelde Rémi Verschelde  - 25 February 2022

Maintenance release: Godot 3.4.3

In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.

Fredia Huya-Kouadio Fredia Huya-Kouadio  - 26 January 2022

Godot OpenXR 1.1.1 Plugin Release

Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.

Rémi Verschelde Rémi Verschelde  - 22 December 2021

Maintenance release: Godot 3.4.2

A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.

Rémi Verschelde Rémi Verschelde  - 17 December 2021

Maintenance release: Godot 3.4.1

Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.

Rémi Verschelde Rémi Verschelde  -  6 November 2021

Godot 3.4 is released with major features and UX polish

Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!

Rémi Verschelde Rémi Verschelde  -  1 October 2021

Maintenance release: Godot 3.3.4

Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.

Rémi Verschelde Rémi Verschelde  - 19 August 2021

Maintenance release: Godot 3.3.3

Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.

Rémi Verschelde Rémi Verschelde  - 24 May 2021

Maintenance release: Godot 3.3.2

Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.

Rémi Verschelde Rémi Verschelde  - 18 May 2021

Maintenance release: Godot 3.3.1

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.

Rémi Verschelde Rémi Verschelde  - 21 April 2021

Godot 3.3 has arrived, with a focus on optimization and reliability

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

Rémi Verschelde Rémi Verschelde  - 17 September 2020

Maintenance release: Godot 3.2.3

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.

Rémi Verschelde Rémi Verschelde  - 26 June 2020

Maintenance release: Godot 3.2.2

Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.

Rémi Verschelde Rémi Verschelde  - 10 March 2020

Maintenance release: Godot 3.2.1

Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with. This first Godot 3.2.1 release aims to address the main regressions noticed in 3.2, as well as fixing more preexisting bugs and improving usability and documentation.

Rémi Verschelde Rémi Verschelde  - 29 January 2020

Here comes Godot 3.2, with quality as priority

Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.

Rémi Verschelde Rémi Verschelde  - 29 November 2019

Maintenance release: Godot 3.1.2

While Godot 3.2 is shaping up nicely in the late beta stage, it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version.